ETQWPro 0.5 is live
Monday 14 April 2008 - 13:45:37
Im very pleased to announce that the ETQWPro version is now live on our update servers and will get installed as soon as you start ETQWPro 0.4 the next time.

No, its not that easy but there is indeed some great change in the whole mod. While I was focusing on the whole GFX stuff to get you guys as much FPS as possible, I had blaze to work on the restrictions and NA / EU compatibility.

Blaze joined the ETQWPro team about one month ago, and I cant think of coding alone anymore.

So whats new, whats fixed where can I download it?

Update: Pub for you to test: 91.194.84.128:27755



The complete changelog is like always in the Documents folder, I will only cover intresting stuff here.

New Features:
Basic Camtrace 3D Support
Scandemo
Tv Admin Portal
Hitsounds are localized now
ETQW will be slightly more accurate!
es_fastSalvage - Adds a new spawn to the game.
if on --> last spawn 30 /20
if off --> last spawn 30 / 15

Fixes:
- Fixed a bug when selfkilling in a medium vehicle, the other medium vehicle stays locked!
- Fixed the issue that you couldnt move backwards while having sprint key pressed with es_sprintstyle 1
- Fixed the Fast unscope (lean) bug. You can now do all fancy stuff @ lean, but not shoot!
- Cvar renames for Badger -> Armadillo, Goliath -> Cyclops, Hornet -> Tormentor
- Fixed that weapons got applied the wrong spread issue

New / changed Cvars:
- Reamed all cvars to es_ for server cvars, and ec_ for client side cvars
- Added es_maxMines - defaults to -1, set to the max number of mines you want to allow for a team.
- Added es_allowCrosshair3rdPerson - defaults to disabled, set to 1 for a crosshair in 3rd person view
- Added es_allowRadar - defaults to disabled, set to 1 if you want to allow radar

Nes / changed Commands:
- Breaking news: we can use the horn under water!
- Reworked the weapon spread (its slightly more accurate, and we support the compmod spread now as es_aimstyle 2)
- speclock - lock your team from spectators
- specunlock - unlock your team from spectators
- specinvite - invite a player to spec your team
- specuninvite - remove a player from the invite List
- players - show all players and their IDs
- freecam - gets into ct3d Freecam Mode
- setFreecamPos - sets a ct3d Camera position
- getFreecamPos - gets a ct3d Camera position
- startTvAdmin - start the TV Admin
- stopTvAdmin - stop the TV Admin

ETQWTV:
- Made g_noTVChat also clientside available
- Added viewers command to get see who is spectating with you!

You can also have a look at the wiki changes fo a complete changelog.-> Wiki

Download

Please report bugs!

have a nice Monday



ETQWPro + Pigmod = <3
Friday 14 March 2008 - 23:24:04
The team behind the most popular etqw mod to date have now recruited the creator of the etqw competition mod pigmod, no other than Blaze. The ETQWPro team expect Blaze to bring manners into the team and we see it as a happy bonus if he decides to include some features. Rumors say that Blaze was once an army sergeant in Vietnam and that he killed 10 boars with his fists.

Aside from that Blaze is a major asset on all fronts and has already made his mark on the mod, bringing in lots of experience from both modding and creating games. Blaze has previously worked on mods such as reaction quake for quake 3.

This means the coding team now consist of Hannes, SpaceCommander, th00ry and Blaze.

With the two most successful competition mods for etqw now working together you can hardly imagine any limits! Stay tuned for big updates to come!

You can visit ETQWPro at #etqwpro on quakenet.



ETQWPro takes a giant step, from 0.03 to 0.4
Sunday 09 March 2008 - 22:42:33
The biggest ETQWPRO update to date has just been released featuring gameplay improvements, game fixes and some additions. The focus of fourth public release is to polish old features, work against full holds on certain maps and make the community rule set as automatic as possible, making it easier to follow. A lot of the features in the update were used in the CDC4 build of ETQWPro and at the people at the LAN seemed very happy with them.
And with this major update we hope that people that have quit ETQW will come back and try out the mod. Because we are getting closer and closer to ETQW as it should have been from a competitive perspective. And we have gone a long way in improving all sides of the gameplay. ETQWPro is a lot more about skill through precise aiming, more balance and less about spam / vehicle dominance. So if you ever tried ETQW and felt it was too spammy, aiming was off or that you felt the balance didn’t work in competition we recommend you try ETQWPro 0.4.

And as a teaser I can tell you that there are already some features ready to be implanted into ETQWPro as soon as they are balance tested properly. So you can look forward to more big ETQWPro updates this spring.

ETQWPro 0.4: http://etqwpro.net/misc/etqwpro040.zip

ETQWPro gathers
The gather channel #qw.gather on quakenet is running ETQWPro gathers around the clock in both 4on4 and 6on6. So if you just want to test out the mod this is an excellent option. Each week more than 120 gathers are played, that’s more than 15 gathers each day.
[readmore]

I grabbed hannes to ask him some question related to the release:

With 0.4 being a major release, how far do you feel ETQWPro is developed compared to what you want it to be?

Well if you compare 0.02 and 0.4 you cannot deny that we made an impressive step forward. At moment I am pretty happy with the development of ETQWPro and the ETQWPro server count is going up each day. (Editors note: passed 100 a couple of days ago) And coming from ET an aim based and tactical shooter, Quakewars vanilla was just too much spam. Now with some restrictions, important events and leagues have chosen to use ETQWPro over pigmod and SD comp mod. So as it is going this game gets more and more into an aim based shooter again. Due to our very own Spread Manager headshots feel right now and are not that random and the new heavy Vehicle rule helps turn down the amount of vehicle spam.

What are you looking into for the next release of ETQWPro, any specific things you can talk about?

Well the next release will be more into fixing any bugs which can popup in this release, statistics, HUD, and some minor not so important stuff. And of course, if Splashdamage releases its source, we still plan to re-build this mod on the SD comp mod.

Major additions/changes in 0.4:
- Fixed a big spread Issue when jumping and shooting, making the extra spread stay for a while
- Added a config, which should make it easier for you guys to create an own one!
- Weapon restrictions are added now
- Removed the scope effect from the strogg HUD
- If vehicles are forbidden on the last Objective stage, players will get ejected by the mod!
- Turret restrictions reworked and should work now
- Added clientside mapscripts!
- Implemented the vehicle rules! If the cvars are set, your team dont have to worry about using too many vehicles at the same time, the mod will either allow or not allow you to enter any vehicle.
- Added cvar for shooting in third person. (Switching positions is still allowed)
- Current ETQWPro version will also be available in the Server Info!
- Added an "announcement" whenever anyone connects on the server. (No sneaky specs anymore)
- g_noTVChat now also available to clients!
- Screenshots are now saved into the review folder
- Added a set timer command which can be your very own
stopwatch.
- Made respawnTimer yellow
- Stopwatch is red

Map changes:
-Strogg/GDF spawntimes on salvage are now 15/30, from 15/35 in 0.03.
-Added g_fastVolcano 1 as an option due to volcano being a very slow map and not being played at all in 6on6 in its current state. Now the map should be doable in around 10 minutes. g_fastVolcano 1 ends the map after 2nd stage (when generator is blown)


New cvars:
Client:
- g_skipPostProcess skip SDs PostProcess, for more FPS
- g_skipAtmosphericEffects only change before loading map, removes skips rain, snow etc
- g_disableTracers show tracers?
- g_useMapScripts execs a cfg on every teamchange! mapscripts/Server:
- g_fastVolcano ends volcano after second objective
- si_limitHog Only allow one hog at the same time
- si_limitDesecrator Only allow one Descrator at the same time
- si_limitCyclobs Only allow one Cyclob at the same time
- si_limitTrojan Only allow one Trojan / APC at the same time
- si_limitTitan Only allow one Titan at the same time
- si_heavyUseDelay Time in seconds after a killed or decay'd heavy vehicle is useable again
- si_allowTimerset Allow the clientside ETQWPRo timer
- si_allowLastObjectiveTitan Allow titan in the last objective
- si_allowLastObjectiveDesecrator Allow Desecrator in the last objective
- si_allowLastObjectiveCyclobs Allow Cyclobs in the last objective
- si_sprintStyle 0 default, 1 allow reload while sprinting
- si_AutoLockTeams Auto lock teams at startup
- si_aimstyle 1 = ETQWPRO Spread Settings, 2 = W:ET Spread Settings
- si_allowFastGib - allow or not allow faster gib
- si_gibScale - scale the damage a player gets when he get gibbed
- si_gibCenterDistance - how near do players have to be to instant gib players with knifes

Links:
Newspost on crossfire with the new Community rules CFG: http://www.crossfire.nu/?x=news&mode=item&id=2637
ETQWPro wiki: http://myhannes.info/wiki/index.php/



ETQWPro 0.03 released
Sunday 10 February 2008 - 02:12:26
http://etqwpro.net/misc/etqwpro003.zip

Changes:

- Fixed Screenshots being black at the end of the round
- Fixed a message Overflow (caused client crashes)
- Fixed spawn Select
- Fixed class selection (see later)
- Fixed ready Team (there may still be some issues)

- Removed player class (weapon) restriction (broken)

- Demos are now named like "date_time_map"
- Demos will start when countdown starts
- Demos will end as soon as the map ends or @ a match reset
- FireTeams now show Members HP
- latched Classes
- Hitsounds are really hearable now
- weapons spread adjusted


- Introduced Pause function.
Every team has 3 Pauses which can last 2 minutes.
Only Team Members and admins can unpause
Unpause will have a delay of 5 seconds

- Introduced setSpawnPoint / setspawnpt
setspawnpoint will print all available spawns!
setspawnpoint will let u spawn at the chose spawnpoint
setspawnpoint -1 will let u spawn at the Frontline!

- Introduced class Command
class - ClientClass reverted back to normal
clientClass



First ETQWPro version released
Friday 01 February 2008 - 01:36:29
Great news for all ETQW lovers!

Today, after many tests and client/game crashes, the ETQWPro team released the 0.02 version of their competition-mod. This new version fixes some crashing issues of 0.01. The team is working hard on this mod and we are sure that in a short time the community will have what it is searching for.
All the mod is structured for the competition side of QuakeWars and introduces unique features and many fixes to gameplay.

Grab it here: http://etqwpro.net/misc/etqwpro002.zip
Mirrors:
http://www.doomwarriors.de/etqwpro/etqwpro002.zip
http://rapidshare.com/files/88310383/etqwpro002.zip.html
Make sure you started etqw with +set fs_game etqwpro and have a look at the readme.

Features

- New commands, have a look at commands.txt
- Aliases for commands to make it easier for players that played other
games before
- New server cvars to restrict the gameplay, have a look at commands.txt
- Command fixes like "ClientClass" for describing the different classes, introducing a simpler and easier to use system for creating for example a class script
- Fixed glitches when trying to enter a vehicle
- Automatic demo recording
- Louder headshot hit sound
- Visual tuning commands, like the possibility to disable muzzle flash

Gameplay changes

- Pistol / Blaster spread decreased
- Gibbing is faster now, instant gibbing with knife/spikes when aimed at the head
- Spawn protection for spawning in spawnhosts is decreased to 1.5s
- Stroyent tool is now faster to use (half of the initial time)
- Supply crates no longer supply grenades
- Hitting the head with knife/spikes does more damage
- Removed radar of third eye cam and mcp

Stay Tuned!



Interview with SpaceCommander at Crossfire.nu
Saturday 01 December 2007 - 03:09:40
Q: You have had the SDK for a couple of days now, any progress worth mentioning
or any impressions on how it will be to work with in the future?


A: The development of the MOD started an hour after the sdk was released. We already have a list of cool features like gibbing with a knife headshot, generally faster
gibbing, automatically recording of demos, better naming of the demo file names and so on. We don't waste our time on implementing a pause function as it will be included already in the next patch for ETQW.


You can read the whole interview at crossfire.nu here.



ETQWPro - the competition mod for Enemy Territory: Quake Wars
Thursday 22 November 2007 - 21:40:09
Finally:

The SDK-Beta has been released, but what is more important and anticipated for a long time now - a competition-mod, which enables a well balanced competitive play, is currently in development.

The upcoming competitive-mod will be named ETQWPro and the guy who decided to please the community with such an ordinary gift in Enemey Territory: Quake Wars is SpaceCommander

"for the community by the community" should be emphasized at this point. Right after the decision to develop ETQWPro, the webmaster of qw-scene.de x-ray decided to implement this platform where communication between players and ETQWPro-developers about the ongoing process of ETQWPro can take place.

A lot of work has to get done in the upcoming weeks. In order to accelerate the whole development, SpaceCommander needs help in form of:

  • additional developers and programmers
  • players giving constructive-minded feedback


This small list will be adjusted regularly. Additionally, our ETQWPro-Team needs a graphic-artist who provides an inspiring logo for ETQWPro. Every kind of content will be taken into consideration. So get your graphic-programs started folks and be a part of this huge thing.







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